

"FrequencyOverrideValues": [ "False", "False", "True", "False", When: "False", "True" the light interpolates up from one keyframe to the other and is then fully turned on, but the light will already be turned on after the false keyframe passed.

When: "True", "False", "False" the light interpolates down from one Keyframe to the other and is then fully turned off. The booleans will create keyframes where the system interpolates the light intensity between 0 and the value set in the FlasherEmissionLevel Key. If the player uses less than the maximum boolean amount the booleans get evenly distributed between the LoopTime (like that it’s hard to predict how the end result will look like).

If the player uses more than the maximum boolean amount all the rest will not be considered. For an easy use it's recommended that for each second 30 booleans are used.
